#ifndef CONTROLLERMISSILE_H
#define CONTROLLERMISSILE_H

#include <vector>
#include <map>
#include <cassert>
#include <iostream>

#include "framework.h"
#include "includes.h"
#include "utils.h"
#include "coreController.h"
#include "scene.h"

class ControllerMissile : public CoreController
//class ControllerPerseguir
{
private:
	int targetId;
	int targetLayer;
public:

	void setTarget(int _targetID, int _targetLayer);
	void recalc(int _object, int _layer, double _seconds_elapsed);
};

#endif